Scifi AR Visor

Exploring hard surface modeling and sculpting techniques in Maya and ZBrush.
Taking this project through the real-time pipeline exploring the integration of hard-surface design with organic facial anatomy.
The visor is based on a design by Abrar Khan. I incorporated additional design elements to translate the 2D concept well into 3D with a focus on modularity and usability, incorporating mechanical elements that suggest real-world manufacturing and assembly.

early concept mockup and proxy model for game testing

early concept mockup and proxy model for game testing