Sanket Tonde
Sanket Tonde
3D Character Artist
Open to relocate, United States

Summary

3D Character Artist with 7+ years of experience delivering high-fidelity, real-time characters for AAA games. Specialized in fantasy armor and cloth creation. Strong foundation in core art principles, enabling versatility across styles. Proven experience in outsource direction and vendor feedback. Background in Animation and Computer Science, blending artistic excellence with technical problem-solving to create production-ready assets. U.S. citizen authorized to work without sponsorship.

Skills

Digital Sculpting3D ModelingTexturingLighting3D AnimationRigging

Software proficiency

ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
FiberShop
FiberShop
Marmoset Toolbag
Marmoset Toolbag
Keyshot
Keyshot
Houdini
Houdini

Productions

    • Video Game
      Unannouced Title
    • Year
      2026
    • Role
      3D Character Artist
    • Company
      Bluepoint Games
    • Video Game
      God of War Ragnarök
    • Year
      2022
    • Role
      3D Outsource Artist
    • Company
      Santa Monica Studio

Experience

  • 3D Character Artist at Bluepoint Games
    September 2022 - March 2026

    - Sculpted high-fidelity characters, armor, and weapons for unannounced AAA titles

    - Owned full pipeline: high poly, retopology, UVs, PBR texturing, LODs, integration

    - Developed an efficient ‘Marvelous Designer to Maya’ workflow for clean UVs and topology

    - Collaborated with the rigging team to establish edge-flow standards for clean deformations

    - Assisted tech art team in developing tools to enhance speed and efficiency

  • 3D Outsource Artist at Santa Monica Studio
    Los Angeles
    September 2019 - June 2022

    - Reviewed and directed outsourced assets to match fidelity for God of War Ragnarök

    - Reduced revision cycles by 30% by training vendors with paint-overs and technical feedback

    - Identified and resolved UV, material, and deformation issues prior to integration

    - Mentored 3D artists on the outsource team