3D Character Artist with 7+ years of experience delivering high-fidelity, real-time characters for AAA games. Specialized in fantasy armor and cloth creation. Strong foundation in core art principles, enabling versatility across styles. Proven experience in outsource direction and vendor feedback. Background in Animation and Computer Science, blending artistic excellence with technical problem-solving to create production-ready assets. U.S. citizen authorized to work without sponsorship.
- Sculpted high-fidelity characters, armor, and weapons for unannounced AAA titles
- Owned full pipeline: high poly, retopology, UVs, PBR texturing, LODs, integration
- Developed an efficient ‘Marvelous Designer to Maya’ workflow for clean UVs and topology
- Collaborated with the rigging team to establish edge-flow standards for clean deformations
- Assisted tech art team in developing tools to enhance speed and efficiency
- Reviewed and directed outsourced assets to match fidelity for God of War Ragnarök
- Reduced revision cycles by 30% by training vendors with paint-overs and technical feedback
- Identified and resolved UV, material, and deformation issues prior to integration
- Mentored 3D artists on the outsource team